Computational Geometry · Abhinavbwj/Claude-skills-for-Computational-Designers
Work with NURBS, meshes, and geometry for AEC design
Covers geometric primitives, NURBS curves and surfaces, mesh operations, boolean operations, subdivision, tessellation, and point cloud processing, for architecture, engineering, and construction computational design workflows.
Good for
- Choose the right curve or surface representation
- Plan a mesh boolean or subdivision operation
- Process point cloud data for a design workflow
- Source repository
- Abhinavbwj/Claude-skills-for-Computational-Designers
- Category
- Design
Open-source skills are maintained by their authors and listed as published, with attribution. Results depend on how well the skill fits your task and material.
A good place to start
Explain when to use a NURBS surface versus a mesh for this facade panel design.

Make your next great thing.
Bring a question, a file, or an idea that’s not quite there yet.