Shader Dev · MiniMax-AI/skills

Write GLSL shaders for ray marching, particles, and effects

Provides implementation guides for GLSL shader techniques such as ray marching, SDF modeling, particle systems, and procedural noise — useful when building ShaderToy-style visual effects, lighting, or post-processing passes.

Good for

  • Implement ray marching and SDF modeling
  • Build particle systems and fluid effects
  • Write procedural noise and lighting shaders
Source repository
MiniMax-AI/skills
Category
Coding

Open-source skills are maintained by their authors and listed as published, with attribution. Results depend on how well the skill fits your task and material.

A good place to start

Create a raymarched SDF scene shader with soft shadows and procedural lighting, ShaderToy-compatible.

Make your next great thing.

Bring a question, a file, or an idea that’s not quite there yet.