Shader Dev · MiniMax-AI/skills
Write GLSL shaders for ray marching, particles, and effects
Provides implementation guides for GLSL shader techniques such as ray marching, SDF modeling, particle systems, and procedural noise — useful when building ShaderToy-style visual effects, lighting, or post-processing passes.
Good for
- Implement ray marching and SDF modeling
- Build particle systems and fluid effects
- Write procedural noise and lighting shaders
- Source repository
- MiniMax-AI/skills
- Category
- Coding
Open-source skills are maintained by their authors and listed as published, with attribution. Results depend on how well the skill fits your task and material.
A good place to start
Create a raymarched SDF scene shader with soft shadows and procedural lighting, ShaderToy-compatible.

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